Now this is kind of counterintuitive, as the faith scaling only effects the magic damage aspect, which occult has less of. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I can't find a clear answer on the wikis. is barely effected by STR/DEX scaling of E/E). Far from "most enemies". A community dedicated to Dark Souls I, game released for PC, PlayStation 3 and 4, Xbox 360/One, and Switch (Remastered). I don't think either work particularly well for PvP or general PvE and in either of those cases you'll probalby do better with a standard path weapon, maybe, depends on your build. The difference is negligible. Since one can be only either or neither (somehow? So we will assume the character uses the Darkmoon Talisman because it has the best mag.adj. I only mention as I was there yesterday with the occult club +1 and it killed them, permanently. [So I did this] (http://mugenmonkey.com/darksouls/?b=d2FycmlvciwxMSw4LDEyLDI3LDEzLDExLDksNTAsMCwwLDAsMCwwLDAsMCwwLDI0LDAsMjQsbm9ybWFsLGRldmluZSxub3JtYWwsb2NjdWx0LDAsMCwwLDAsMCwwLDAsMCwwLDAsMCwwLDAsMCx3b29kZW4sd29vZGVuLHdvb2Rlbix3b29kZW4sMSwwLDAsMCwwLDAsMCww). On my faith character I have 1 of each and use them situationally but that takes a lot of white chunks, so for now probably stick with Divine since it has more usefulness in general and will make a certain boss later in the game a faceroll. *1.8) for 60 seconds. All rights reserved. An Occult +5 weapon or a Divine +10? I heard that divine/occult weaponry is great for a faith build so I put +5 divine on my claymore and I was disappointed at first but as my faith increased I began to dominate everything. Pretty much comes down to quality or min/maxing. DARK SOULS™: Prepare To Die Edition. In the end, any weapons that have more damage for Occult than Divine on their stats won't have any real practical difference. I'm pretty sure Divine is a good upgrade if you're going for split points, but Occult is best for pure Faith. This will depend slightly on the weapon, and your stats, but let's say you have 30 strength, dex, and faith. Ivory/Sunlight talismans at a close second (221). Jul 29, 2014 @ 1:57am Occult vs. Divine What would do more damage against a living enemy? Divine/Occult vs Miracle Buffs. boost. to Silver/Black Knights, Gwyn, gwyndoline, and Ornstein. I mostly ask because I read the final boss is weak against occult, but was still curious because +10 feels like it would be stronger against +5. Unless you're using min-stats and pumping around 40 into Faith Divine is better. Thanks for the info, though! How are they different? » Dark Souls » Divine/Occult vs Miracle Buffs. Magic/Enchanted -- At max upgrade, Magic has better base physical & magic damage but Enchanted has better Int scaling so may do more magic damage if Int is high. I forgot how well occult scales with faith so I wanted to make a weapon divine +10 then occult +5 and compare, but white slabs are really really rare unfortunately. For Occult it is what does more dmg. It also depends on the weapon. I want to upgrade to a better strength weapon but I'm not sure which to put on it. Divine will get more magic damage, and occult will get more physical damage. New comments cannot be posted and votes cannot be cast. You need a +5 divine weapon to modify to an occult weapon. If your appropriate physical scaling stat(s) is/are higher than 30, then use the +15 Normal path over any other upgrade path. The damage split is different for various weapons. Djinn Tonic. At 27 strength (40 for two handing) and 50 faith divine is better when not taking the 10% damage boosts into account. So the biggest question, then, is: who (or what) is the Occult path attributed to? The numbers were the same for a good chunk of time and occult only surpassed divine at 99 faith. Cookies help us deliver our Services. With the scaling changes coming in the patch, though, who knows. ^^ there's always something new to learn about this game. Edit 2: So I played around with some other weapons (BSS, halberd, gargoyle halberd, zweihander, falchion, longsword) and found that if you keep str/dex at the base needed to wield a weapon and pump everything into faith occult only beats divine by a few points of damage. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews DARK SOULS™: Prepare To Die Edition > General Discussions > Topic Details. (226) at 50FAI. Divine is great to take into the Catacombs and Tomb of the Giants, Occult works well against Black Knights and other godly enemies. Divine is great for quality in theory, but the split damage makes it less viable than the standard path on enemies with high resistances. If you are optimizing for PvE, make the your decision between Divine and Occult on which has the more appealing auxiliary effect, as the damage difference between paths is very minor. An Occult +5 weapon or a Divine +10? Press J to jump to the feed. Occult works well against living enemies. Occult weapons scale better but at the the final ranks, Divine usually beats out Occult by a small amount of damage. In the Catacombs and TotG where skeletons can be revived, only Divine stops them from being revived (keeping them dead when you kill them). Español - Latinoamérica (Spanish - Latin America).

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