His knee is a good KO move at medium-high damage. Lag from hitting (air): 45 Proximity sensor is active starting on 10. Captain Falcon Frame Data [3.5] [Guide] Close. The mechanics of neutral attack continuations in Melee are complex. Auto cancel: 22> Hit window (ground): 15-34 Captain Falcon is arguably the fastest character in the game. So We heard you wanted falcon videos. Charge frame: 8, Total: 49 Captain Falcon Hitboxes and Frame Data. over. time causes the ground hit Project M is the premier Brawl modification inspired by Super Smash Bros. Melee's gameplay designed to add ... Press question mark to learn the rest of the keyboard shortcuts. Auto cancel: <3 36> Use that as a follow-up in case his Knee Smash doesn't work, or to continue comboing. Auto cancel: <6 21> landfallspeciallag: 20, Total: 64 Hit: 6-12 Auto cancel: <3 34> Landlag: 20 Captain Falcon's aerial game is very fast, making performing combos fairly easy. Ground hit lag: 45 Total: 79 Captain Falcon (キャプテン・ファルコン, Captain Falcon), commonly known as Falcon or C. Falcon, appears as an unlockable character in Super Smash Bros. Brawl.He was confirmed on February 22, 2008 on the Smash. Landlag: 15 animation; instead, hit A after it's Log In Sign Up. Hit: 16-20 These traits, coupled with his high traction, good jumping prowess, the ability to wall jump, and the longest dash dance (because of his many dash initiation frames) give Captain Falcon great approach options, a short but quick waveda… Jab hits: 5-6, 13-14, 21-22, 29-30, 36-37, 45-46, Total: 64 IASA: 38 Sends away: 20 Captain Falcon Super Smash bros. Melee Drills and how to do them! Auto cancel: <6 35> Hit: 5-7 He has the single fastest dash speed, the second fastest falling speed (behind Falco), and one of the fastest lateral air speeds in the game. Total frames on a miss is 71. Rapid Jabs Start: 13 Frame Data If you really want to get good with Falcon, you should have at least some sort of idea about where his frames stand. Startup is 6 upon reaching target. Hit: 19-22, 29-32 IASA: 40 Hit (from air): 15-29 Ground hit damaging: 1-2 Notes - active 21-22 and 27-28, first hit can do 8% or 14%, second hit can do 12%-13%, Notes - front (strong) hit is frame 19-22, back (weak) hit is frame 29-32, Notes - active frame 7-12 and 20-29, 2nd hit is the strong hit, Notes - Notes - strong hitbox frame 6-10, move can do anywhere from 6 to 13 damage, Notes - once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag, Notes - once side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag, Notes - can grab ledge 5 frames after active end. 30 Frames LFS Lag. Falcon Punch: Side special: Raptor Boost: Up special: Falcon Dive: Down special (ground) Falcon Kick: Down special (aerial) Falcon Kick: Grab: Dash grab: Forward roll: Back roll: Spot dodge: Air … Recovery time (from ground): 29 The Gentleman (officially known as the Knee Butt) is a nickname that refers to the third hit of Captain Falcon's standing neutral attack combo, when it is not followed by rapid punches. landing lag only occurs if ground hitbox is activated, which is also the weak hitbox. 10.0. 5 frames: Air Acceleration: 0.065: Soft Landing Lag: 2 frames: Gravity: 0.12: Hard Landing Lag: 4 frames: SH Air Time: 34 frames: FH Air Time: 52 frames Lcanceled: 7, Total: 44 10.0 / 5.0 % Base Damage. Lcanceled: 7, Sweet spot: 24 (base), 100 (scaling) Window of the second punch: 3-25 64 Total Frames. The damage-based armor activates on frame 1 of reaching a target, frames 1—4 for 12% in 1v1. Charge frame: 14, Total: 44 if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames. Charge frame: 10 Up smash: If both hits connect: 19%(uncharged) - 27%(fully charged) … IASA: 30 Lcanceled: 12, Total ground (whiffed): 79 Recovery time (from air): 28 Announced at E3 2001, Captain Falcon (キャプテン・ファルコン, Captain Falcon), shortened as C. Falcon on the victory screen and character select screen is a starter character in Super Smash Bros. Melee.. Ryō Horikawa reprises his role as Captain Falcon in Melee, albeit via recycled voice clips from Super Smash Bros. 64, but slightly more low pitched. strong hit frames 14-16, weaker hit frames 17-24, weakest hit frames 25-32, Notes - can also do 11% damage. Notes - can grab ledge 5 frames after active end. It deals 10% damage in Smash 64, 8% in Melee, and 5% in Brawl and Smash 4. landfallspeciallag: 30, Total Window of the knee: 2-25 if grabbed, hit is active frames 2-6 and hit animation takes a total of 79 frames, Notes - can also do 12% damage. Wall hit lag: 60, https://liquipedia.net/smash/index.php?title=Captain_Falcon/Frame_Data&oldid=10029, If both hits connect: 19%(uncharged) - 27%(fully charged), Front: 18%(uncharged), 24%(fully charged). Captain Falcon specifically has a v… Note: landing during the air recovery Hit: 2-6 NOTE: to get the knee without the 3. 5 years ago. He also has one true spike. Hit: 3-5 Hit: 14-30 Hit: 7-12, 20-29 by Stratocaster, Standardtoaster, and SuperDoodleMan Everything You Needed To Know About Captain Falcon Before 2011. by 0Room This is actually a (somewhat) old collection of different posts by various Falcon mains on multiple match-ups. This page was last edited on 29 July 2014, at 19:20. IASA: 45 In essence, a neutral attack's infinite is triggered if the player presses or releases the A button a set number of times while executing the first few hits, but these "toggles" do not count if the character is in freeze frames, or is standing still after a hit yet still within the window to continue into the next hit (or "idle continuable time"). Landlag: 24 Here is a list of frame measurements of things that aren't direct attacks, but they're more like miscellaneous collected frame data that you should have a brief (Or extended if you're that extreme about your Falcon) understanding of. His combo-game is fierce, but his recovery is easy to stop making him very difficult for new players. Frame Data Speed options. On hit total frames is 28. Charge frame: 10, Total: 54 DOJO!! Active Frames 13-33. Hit window (air): 17-34 IASA: 60 Hit: 18-21 Archived. He requires fast reaction time with good reads to be able to use him to his full potential. jabs, don't interrupt either punch When he hits: 4-8 Play as Captain Falcon from F-Zero! Lag from hitting (ground): 25 Landlag: 18 Ryō Horikawa reprises his role as Captain Falcon in Brawl, albeit via recycled voice clips from Super Smash Bros. Melee, along with new, previously unused voice clips. Knee starts: 8. Sour spot: 35 (base), 80 (scaling), Total: 39 http://smashboards.com/threads/captain-falcons-complete-moveset-frame-data-and-moonwalking-guide.222781/, http://www.ssbwiki.com/Captain_Falcon_(SSBM), Total: 21 Moveset based on his appearances in Super Smash Bros. Hit: 10-17 Total: 55 Second punch starts: 9, Total: 20 IASA: 36 Total: 32 Hit: 6-13 Can grab edges as soon as: 38, --When grabbing Opponent--- User account menu. Lcanceled: 9, Total: 33 Hit (from ground): 14-32 Shield Stun Frames. It involves Captain Falcon kneeing his opponent, with low to moderate knockback at higher percents. Hit: 21-22, 27-28 IASA: 29 3. Landlag: 15 Landlag: 19 Lcanceled: 9, Total: 35 Captain Falcon is the fastest character in Smash Bros. Melee. Grab: 13-33 IASA: 23 Posted by.

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